![]() ![]() I just called it "The Nightblade" on an Ebony Dagger (Unimproved.) Works well enough for spell, and dagger fighting as well. You recover with each strike, so you can immediately recast, Silent Roll, Critical Charge, and/or Power Attack. If you want to enchant, my best mix was Absorb Stamina/Magicka to pair with Invisibility for serial backstabs. Mehrune's Razor is always a popular choice. In the endgame, the Blade of Woe for backstabs, and Windshear, or the Nightingale Blade for spellswording, or even Dual Wield. Swords aren't silent, but are powerful enough to fight your way out until you get Assassin's Blade. If you're enchanting, Silver Swords are valuable, so give you more experience. A Silver Sword helps against Draugr/Vampires. To start, an Imperial sword is lighter than steel, then a Skyforge Steel, or Blades' sword for damage. Either set's boots, the Ancient Shrouded have slightly more Armor, or the fully leveled Nightingales'.įor Magearmor, just the Shrouded/Jesters shoes, and handwraps with the Shrouded Hood, or a Circlet of Illusion, and the Master Robes. Shrouded Gloves, Ancient if you can get them. The Nightingale Cowl for Illusion, to match the Master Robes, the Nightingale Armor is a handy backup for open battle. It's hard to go wrong with either the Nightingale, or Shrouded sets, I like to mix, and match. More enchantment carriers than Armor Rating, if you're good enough, you need not take a hit. Light Armor Optional, Agile Defender can be replaced by Magearmor, and not being Targeted.Destruction Adept, Augment Frost/Shock, Disintegrate, Deep Freeze.Illusion Expert, Quiet Casting, Hypnotic Gaze helps at low levels. ![]() All others are handled by different effects, just crouches long enough to backstab. One Handed Armsman, Fighting Stance, Critical Charge, Savage Strike, Dual Wield/Savegry optional.This also lampshades his combination of Warrior, Assassin, and Mage in appropriate proportions. At least one of the stealth factions should be taken to their fullest. (The only place to buy Invisibility.) For the build, only Proving Honor, and Under Saarthal are really helpful for training, and good medium level gear. There is no perfect ratio for all players.įactions/Quests: I started off Companions for some easy XP, then Thieves' Guild/Dark Brotherhood for gear, and role play, plus the College of Winterhold for Magic. Minor Skills Alteration, Destruction, Light Armor.Īttributes Being a hybrid of all 3 Guardians, they use Magicka, Stamina, and may need some Health, depending on how much they avoid combat. Altmer have a deeper Magicka Pool, and run quickly. Race Dunmer are naturals for their skillset. Warriors can be weakened, and killed before they can close, Archers taken first, from behind, and mages up close, where they're weakest. Range is probably their weakest, being limited to Destruction at a distance (The Oblivion version added Archery) but they win by not playing any specialist's game. They have a sinister reputation, since many Nightblades are thieves, enforcers, assassins, or covert agents."Ī lethal mix of Spellsword, and Assassin, they can break the Combat Rochambeau by using Melee, Magic, and Stealth effectively. "Spellcasters who use their magics to enhance mobility, concealment, and stealthy close combat. ![]()
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